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GameDevWannabe

26 Art Reviews w/ Response

All 64 Reviews

Oh yeah boi ! Niiiiice !

Amni3D responds:

Thanks! Although the bloom might be a bit much.

Looks awesome !

Kamikaye responds:

Thanks ! :)

God like architecture, BLAME vibes coming from this.

markymayhem90 responds:

thank you im glad you like it :D

Cool !

ToastieTV responds:

Thank you!

I like the design !

jouste responds:

great! glad that you like it! thanks for the high score and comment!

*highfives

Niiiiiiiice ! You're making an fps ? Can you personalize it ? Like adding high tech aim and stuff ?
That would be dope to be able do that in-game if there is one.

goeliath2 responds:

I am not making an FPS. I am making stuff for my portfolio. I want to work in the gaming industry and I have the programs to model and texture, so I'm making things that I can show professional studios when I submit a resume.

also a drawing reference too.

It's very impressive, look like a clean PlayStation model.
If you are going to make a game and keep this consistency of clean texturing, it will definitely look great as a whole !

FleshSqueeze responds:

Thanks UWU
Yeah, planning to keep this aesthetic for the game, though it's still ways off.

I don't know anything about clay... But it looks good to me so.

The only thing i would say about your clay, with my below average understanding of clay, would be to maybe add a background next time, like a cliff, or a landscape maybe, to give some sort of story telling to the viewer.

Aside from that I like it !

Kikis-Art-Journey responds:

Thank you.
The blue is just some color I threw in with my art program so it was easier to see since I took the picture against all the stuff I have on my desk which made it hard to make out. I normally put some white paper up behind it. It would look kind of cool with a cliff photoshopped in the back though.

Looks good !

Bugawuga responds:

Thank you!

Yup, I like the look of that. What software did you use ?

FleshSqueeze responds:

Thank you <3
It's modeled in Blender and the texturing, as well as the gif itself are done in Aseprite.

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